In class, one of your classmates presented a video on the Aesthetics of Play. For each one (listed below) please come up with one game you know that delivers on that aesthetic. Then explain why that game delivers on that aesthetic in 1-3 sentences. Descriptions cannot just be “because it uses X,” explain yourself fully. In the…
Category: VR Game Design & Development Class
Pre-Development Homework
Watch this video and learn about why it’s so important to plan before you begin you start building your game. Then, think of a game you played that disappointed you in some way: unclear instructions bad pay-off at the end of the story confusing mechanics introduced at the end of the game Name the game,…
Remember Last Semester?
(Honors refresher assignment.) Welcome back! It’s time to see if you guys remember anything you learned from last semester! And the best way to show you know something is to teach it! Right? At least I hope that’s what professional game designers think when they see me… Anyway, select an intro topic all the students…
Bartle’s Taxonomy Homework
Pick a game you like and classify what type of player you are according to Bartle’s Taxonomy. Explain why in 2-3 sentences. If you want a more detailed explanation than what we went over in class, please check out the video below. Branch about Gamers Your browser is really old, so this site may not…
Virtual Reality Video Game Design & Development Syllabus (Fall 2020)
V1.1 – 28 August 2020 Time: H-PeriodLocation: STEM CenterInstructor: Mr. Delgado ([email protected]) Course Description: This course blends computer science and visual art by teaching students how to develop Virtual Reality (VR) video games. The course will be comprised of units focusing on end user experience (what makes games fun and engaging), visual design principles, programming,…
Advanced Honors Video Game Design/Development (Online)
Summer 2020(link to school website) Grade: Entering Grades 10-12 One Semester Course – 1/2 credit Cost: $625/class Dates: Monday, June 15- Friday, July 10 Times: 1:00 pm – 3:00 pm on Monday, Wednesday, and Friday, with individual check-ins scheduled on Tuesday and Thursday. Teacher: Mr. John Delgado Prerequisite: Familiarity with basic programming concepts (such…
Game 1: Can’t Touch This (Basic Object Interactions)
14 February 2020 – 6 March 2020 Time: 2 Weeks (5 class periods) Purpose: To understand the fundamentals of Unreal Engine 4, Blender, and game design. Skills You Will Build: Writing a game design document Using Unreal Engine 4 to make a basic VR game Using Blueprint scripting Understanding basic color theory Making and exporting…
Homework 4: Off To The Races!
It’s finally time to start our first project! You were assigned groups today, so talk with your partner this weekend to get 3 unique fleshed out ideas ready for Tuesday. Know what the core play aesthetics each idea will deliver on, and make sure your idea is something you can finish in 2 weeks. No…
Homework 3: Color Palettes
Make 3 color palettes and submit screenshots of them (with the specific hex value for the color). Use https://coolors.co/ to make them. Also include written descriptions of your color pallets to explain their purpose in a game and why they look good together (Are they complementary? Are they similar in tone? Are they all a bit washed…
Homework 2: Aesthetics Of Play
Due 27 January 2020 Watch the video by Extra Credits ‘Aesthetics of Play – Redefining Genres in Gaming’ (linked below). Think of a game you enjoy (it can’t be one of the ones referenced in the video or from last class). List the core play aesthetics of that game and describe why the game delivers…