14 February 2020 – 6 March 2020
Time: 2 Weeks (5 class periods)
Purpose: To understand the fundamentals of Unreal Engine 4, Blender, and game design.
Skills You Will Build:
- Writing a game design document
- Using Unreal Engine 4 to make a basic VR game
- Using Blueprint scripting
- Understanding basic color theory
- Making and exporting 3D models in Blender
- Applying colors to 3D models in UE4
- Communication with peers
- Researching answers to technical questions
- Time management
Grading Rubric:
- 20% – Design
- 10% – Game design document reflects your game as it progresses.
- Use it as a working technical document.
- The game in your final game design document must be the same game you built.
- 5% – Game was designed to implement the development requirements in a meaningful way.
- 5% – Consider the core play aesthetics of your game when designing the dynamics and mechanics.
- 10% – Game design document reflects your game as it progresses.
- 30% – Development
- 2% – Can look around using the VR headset.
- 2% – Can move virtual hands with controllers.
- 4% – Include some type of object movement in the game.
- 7% – Can grab and move an object other than the default Pickup Cube.
- 10% – Have 2 objects (other than your hands) be able to interact in some meaningful way (collisions). – tutorial
- 5% – Mechanics of the game reflect the intended design.
- 30% – Visual Art
- 10% – Make all the 3D objects in the game (you may use existing basic shapes from within unreal such as boxes and spheres but no using complex assets like pre-made furnished rooms).
- 10% – Make a color pallet and get it approved.
- Color choice must be intentional!
- Do they work well together to set a mood or theme for your game?
- Do the colors allow the player to see what he/she must interact with?
- 5% – Apply colors to all the objects.
- 5% – Demonstrate consideration of color in your game.
- Ex. Don’t put light yellow text on a white background because that’s very hard to read.
- 20% – Work Ethic