Due 27 January 2020 Watch the video by Extra Credits ‘Aesthetics of Play – Redefining Genres in Gaming’ (linked below). Think of a game you enjoy (it can’t be one of the ones referenced in the video or from last class). List the core play aesthetics of that game and describe why the game delivers…
Author: johnadelgado
Classwork: Pre-Development Practicum (Designing A Video Game)
One student per group must submit the design documentation you worked on in class on Thursday (the 16th). This must be pasted in or uploaded as a document, do not send me a link to a google doc. All students in a group should be working together and giving roughly equal input. Both of you will be…
Homework 1: Video Game Ideas
Due 16 January 2020 Think of 3 distinct (very different from each other) ideas for video games that you and your partner could flesh out for the pre-development assignment on Thursday. These do not have to be VR game ideas. You must submit your 3 ideas before class on Thursday. The assignment closes at 10:40am. You need…
Virtual Reality Video Game Design & Development Syllabus (Spring 2019)
V1.0 – 9 January 2019 Time: G-PeriodLocation: STEM CenterInstructor: Mr. Delgado ([email protected]) Course Description: This course blends computer science and visual art by teaching students how to develop Virtual Reality (VR) video games. The course will be comprised of units focusing on end user experience (what makes games fun and engaging), visual design principles, programming,…