Library of Emotions

People will forget what you said, people will forget what you did, but people will never forget how you made them feel.

– Maya Angelou

The purpose of game design is to invoke emotions in our players. We cannot hope to make impactful games without considering how our players feel during the design process; ideally we are considering this every step of the way.

In order to create strong emotions successfully, we must study the masters. It’s my hope that this library of parts of games, writing, images, etc. that invoke powerful emotions in the audience can be useful to study from when I and others make games.

If you have suggestions for others, please post them in the comments. I would love to see this grow and become useful to many creators.

“Animation is basically not so much a technical implement as the expression of the spirit behind it. To see that that spirit goes into your shooting must be your overriding ambition.”

– Lotte Reiniger (Shadow Puppets, Shadow Theatres and Shadow Films)


Kotoura-san: Loss and isolation with a sudden transition to happiness giving a feeling of salvation.

The first ten minutes of the anime Kotoura-san (The Troubled Life of Miss Kotoura)

Cats In The Cradle
Up: A self-contained story of love and loss presented in five minutes.


Helluva Boss – Loo Loo Land: Sweetness and childhood innocence transitioning to adolescent anger and annoyance

The first 3 minutes.