The Aesthetics of Play Homework

In class, one of your classmates presented a video on the Aesthetics of Play. For each one (listed below) please come up with one game you know that delivers on that aesthetic. Then explain why that game delivers on that aesthetic in 1-3 sentences. Descriptions cannot just be “because it uses X,” explain yourself fully. In the…

Virtual Reality Video Game Design & Development Syllabus (Fall 2020)

V1.1 – 28 August 2020 Time: H-PeriodLocation: STEM CenterInstructor: Mr. Delgado ([email protected]) Course Description: This course blends computer science and visual art by teaching students how to develop Virtual Reality (VR) video games. The course will be comprised of units focusing on end user experience (what makes games fun and engaging), visual design principles, programming,…

Advanced Honors Video Game Design/Development (Online)

Summer 2020(link to school website) Grade: Entering Grades 10-12 One Semester Course – 1/2 credit Cost: $625/class           Dates: Monday, June 15- Friday, July 10 Times: 1:00 pm – 3:00 pm on Monday, Wednesday, and Friday, with individual check-ins scheduled on Tuesday and Thursday. Teacher: Mr. John Delgado Prerequisite: Familiarity with basic programming concepts (such…

Game 1: Can’t Touch This (Basic Object Interactions)

14 February 2020 – 6 March 2020 Time: 2 Weeks (5 class periods) Purpose: To understand the fundamentals of Unreal Engine 4, Blender, and game design. Skills You Will Build: Writing a game design document Using Unreal Engine 4 to make a basic VR game Using Blueprint scripting Understanding basic color theory Making and exporting…

Homework 3: Color Palettes

Make 3 color palettes and submit screenshots of them (with the specific hex value for the color). Use https://coolors.co/ to make them. Also include written descriptions of your color pallets to explain their purpose in a game and why they look good together (Are they complementary? Are they similar in tone? Are they all a bit washed…